$0.00
/ month
Personal workspace
Basic project features
Automatic daily backups
Store up 10.00 MiB of data
Basic localization features
Automation with CLI
Unity plugin integration
Offline editor for
Windows/Linux/MacOS
$20.00
/ month
Everything in Free and...
Collaborative workspace
Invite up to 3 members
Create up to 2 projects
Store up to 50.00 MiB of data
$100.00
/ month
Everything in Team and...
Invite up to 15 members
Create up to 5 projects
Store up to 200.00 MiB of data
REST API acces
$ Custom
/ month
Everything in Studio and...
On-premises installation
Active Directory or LDAP integration
Unlimited storage and backups
Personalized assistance and guidance with migration
This update mainly contains bug fixes and minor features.
This feature update primarily focuses on the addition of TypeScript source code generation support.
Yes, you can distribute an offline copy of the editor along with the game as a game modification tool, without any deductions or additional actions.
At the moment you can generate code in C#, but in the future C++ (Unreal Engine), Haxe, and TypeScript will be available.
In terms of simplicity, nothing beats spreadsheets. However, game data is often inadequately represented using tables, especially when it involves references and complex structures. Exporting to a spreadsheet and importing back is a standard feature of Charon.
Yes, write to us support@gamedevware.com and we can find a solution.
Yes, but on your own infrastructure. You can access your data via REST or the command line, save it to your CDN, and modify/distribute it according to your own rules. To facilitate modification, there is a patching mechanism where modifications can be applied when loading game data.